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Rational-Delirium

45 Movie Reviews

16 w/ Responses

If you try listening to this on crappy speakers, the music largly overshadows the voices, making it hard to understand the majority of the voices. Also, the last shot was a bit dark, so maybe lighten up the music and shadows a little. The rest was really good. The 3D camera in particular seems to help a lot. Imagining this as static 2D wouldn't have had the same effect.

First of all, I LOVE the backgrounds. I know some think the characters don't mesh well, but I think it's perfect. Also, I like how the helicopter comes in with the rest of police at the end, and the camera move at 2:29. It kinda feels like there's a lot of things that could missed if only seen once.

In the author's comments, you could say, "And that's how it's done," instead of, "It's done," but I don't know what you're going for with that.

Good job :)

Kel-chan responds:

It just means after working on it for 5 months "It's done"

I love the lines with Ash and Oak (is it oak?) in the beginning most. The way Ash says "...thing" in a perplexed way, and then "Ohhhhhhhhhhh, there we go" as if waiting on cue. "He's heading for my frieeeends :D" I didn't see much of the Saiyin beat the girl because she looks like shes turning as she meets him, so that might need to be fixed (some impact maybe). Also, some shots don't have the hair shaded, which is fine, but the extended shot with the PDA (is it a PDA?) would have been better with it. I liked the FLCL moment, but it was hard to tell who the girl was, so maybe show her laying down in the first shot of the manga/comic, while having her quickly pop back up and yelling in place (like the way chibi characters and/or Hatsune Miku do when they're hurt, although faster is better for the pacing).

Very cool. One thing that is almost missing the the prompt that it is interactive. If I hadn't have seen the author's comments, I would have thought it was just a short loop. Try to make the prompt more visible in the future.

I recommend putting some effort in it before submiting.

That was really bad, rape jokes shouldn't be funny.

The the colour scheme, the depth, fluid animation. Much better than a lot of the top teir stuff here. The beginning and end credits look like they were drawn with a not so smooth brush stroke, and the ending title seems to come out of no where, so that's the only thing I'd change.
:)

I have no idea what Harlem Shake is, but so many flashes get submitted with that name that it's nice to see one that isn't spam. The thing that really stands out are the two converging art styles, like Snake finds himself in the wrong genre, so I guess it's kinda fitting since Snake really does find himself in the wrong genre. Question is, why would Snake want to kill the guy who was aiming his sniper at the building that gets destroyed? Nice animation, and nice lens flares.

8/10

CooliSushi responds:

Thanks for the comment! The reason why Snake took out that guy on the roof was because that guy was looking for Snake, that guy is also Agent 47 from the Hitman game. Snake and agent 47 are both spies from their games so I wanted them both to be in the same animation.

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