Rational-Delirium

Age/Gender: n/a, Male
Location: Ontario, Canada

Newgrounds Stats

Sign-Up Date:
3/21/07

Level: 12
Aura: Evil

Rank: Safety Patrol
Blams: 139
Saves: 244
Rank #: 21,817

Whistle Status: Garbage

Exp. Points: 1,490 / 1,600
Exp. Rank #: 22,983
Voting Pow.: 5.42 votes

BBS Posts: 267 (0.26 per day)
Flash Reviews: 44
Music Reviews: 16
Trophies: 0
Stickers: 0

Brief description:
I don't get how it's possible to actually like this game

Score: 3.5/10

The Good:
- textures and lighting effects look very real
- the sound does a good job making the game feel eerie, which kinda makes you feel like you in the game

The Bad:
- gameplay doesn't give you any freedom
- the controls are somewhat unresponsive
- the missions are extremely linear
- music does a bad job keeping you from being bored
- overall, it doesn't seem like this game was meant to be fun

If your looking for a game that gives you hours of fun, freedom of roaming around, and a nice sound track to listen to; then don't even think about wasting your money on this game.
At first glance, it looks like it has some promise, the training is strict; but that's usual for games. Then the actual missions come up and you realize it's not going to change. The whole gameplay is based on knowing what to do when the specific events come, you can't chose what to do, it's just 'do it, or die'. There is no replay value because the missions are very linear and you'll find that your doing the exact same stuff you were doing before (you know, just incase your actually wanted to play again).
The setting takes place in urban areas which is fitting for the game, and it renders very well too. The lighting effects are mastered perfectly and aren't just for show; they're a key part of gameplay, and the textures are sharp but a bit on the grainy side too. This all comes at a price though; everything has low polygon counts and the frame rate sometimes goes down a bit (but keeps the game playable and usually isn't noticeable).
There is no character development in this game and everyone's personalities just seem robotic and unisteresting. They try to give Sam Fisher (the main character) a bunch of macho labels, but none of them work because you'll find out that he just, well...empty.
They should have had a option were you can go back to the last checkpoint if you run out of ammo, because they don't give you very much in the first place and once you run out, the chances of surviving is close to none. That's because you can't do hand-to-hand combat and additional ammo is rare, so it pretty much means this game is bound to make you fail.
There are many other gameplay issues, but all-in-all, this game limits you in too many ways and keeps you from having any fun.

Updated: 08/01/08 7:13 PM 3 comments | Log in to comment! | Share this!
Rational-Delirium

The truth about Rational-Delirium

Posted by Rational-Delirium Jan. 27, 2008 @ 1:43 AM EST

I feel really lucky to be in a team like this. Sure, most girls I know would be devastated to be in a group with their two younger brothers, but I'm really honoured to have siblings this talented working alongside me. The best part is that we all are good at different things, thus eliminating the need for creative control over our stuff (most of the time). Andy is the programmer, and sometimes spends hours at a time pouring over his flash programming books. He made our first two submissions by himself, when he was the only one who actually knew how to use the program. Jamie is the creative one who's ideas, though they sound strange at the beginning, turn out even better than Andy or I could have imagined it.He has created three flashes so far. And me, well I'm the illustrator/song writer. Sure, I have a short attention span, and rarely finish the things that I start, but what I do manage to sketch out is... okay I guess. I have made one flash so far.
If it weren't for my brothers, this whole world of creativity and creation would have stayed closed to me.
So, thanks guys, I guess I owe you one.
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Updated: 05/19/08 5:40 PM 3 comments | Log in to comment! | Share this!
Rational-Delirium

A Short Story

Posted by Rational-Delirium Sep. 13, 2007 @ 8:19 PM EDT

Alan was 7 years old when a very significant event happened in his life. His dad, Joe, wanted him to learn to ride his bike, but little Alan was too stubborn to even sit on it.

Then one day his dad had a thoughtful idea "Maybe, just maybe, if I put one of our special homemade hamburgers on the other side of the city, he will bike all the way there, eat it, and come back." So Joe did exactly what he thought and put the hamburger on the other side of the city. He told Alan and the thought of eating a homemade hamburger made him hungrier that a starving elephant.

He grabbed the bike and peddled off to the other side of the city faster than you can say train, in fact, he went too fast and stumbled upon a light bulb which soon became a broken light bulb. He passed out and a military helicopter picked him up to do some research because they've never seen anyone go that fast.

They discovered that the hamburgers give him super athletic abilities, which is why he's an NBA star now. He likes reading the Da Vinci Code because it's a lot like basketball, very strategic and intense.

- Andy Sgro

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